1st set Spells
« Thread started on: Jul 17th, 2005, 04:56am »
Key: type - abilities of type (what it does) - A (if it can be used for attack) D (if its used for defense) - MP cost - Power Bonus - Magic/Physical (in the case of both, half of each stat is used {rounded up} - Damage
Thunder - Zaker (basic thunder blast) - A D - MP 2 - +2 - Magic - 2 Rashield (thunder shield that rebounds attacks) D MP - 2 +3 Magic/Physical - 1 Jikerdor (magnetic thunder bomb) - A - MP 3 - +3 - Magic - 3 Bao Zakeruga (thunder finisher) - A D - MP 5 - +4 - Magic - 4 (only on attacks)
Gravity - Reis (gravonic disturbance) - A D - MP 1 - +2 - Magic - 1 Gravirei (downward gravonic push) - A - MP 2 - +3 - Magic - 2 Giganoreis (giant gravonis disturbance) - A D - MP 2 - +4 - Magic - 2 Ion Gravirei (very powerful downward pull) - A - MP 4 - +6 - Magic - 4
Ice - Gikor (shoots icicles from mouth) - A D - MP 2 - +1 - Magic - 2 Freezudo (encase something in ice) - A - MP 3 - +3 - Magic - 3
Normal - Doruk (type of tackle) - A D - MP 1 - +1 - Physical - 2 Dorsen (shoot spikes from back) - A D - MP 2 - +1- Physical - 5 Zeruk (attack with claws) - A D - MP 1 - +2 - Physical - 2 Zerusen (rocket fists) - A D - MP 3 - +4 - Magic/Physical - 4 (+2 in an attack)
Wind - Wigar (small tornado) - A D - MP 1 - +1 - Magic - 1 Yuruk (speed increasing) - A - MP 3 - Physical - Next spell undodgeable Jikir (wild winds) - A D - MP 2 - +3 - Magic - 1 Jikirga (vortex of winds from palms) - A - MP 5 - +3 - Magic - 4
Shape-Shifting - Poruk (shift into something) - MP 1 - Magic - Shift into something Koporuk (shrink) - D - MP 1 - +4 - Magic Amuruk (makes arm huge to punch with) - A (half defense)D - MP 1 - +2 - Physical - 2 Amy Shizaruk (turn arms into giant pair of scissors) - A - MP 1 - +1 - Physcal - 3 Amursen (turn elbows inot spike shooting machines) - A D - MP 2 - +2 - Magic/Physical - 3 Emron (partially fire)(turn arm into giant burning fish to punch with) - A (half defense)D - MP 3 - +2 - Magic/Physical - 4
Defensive - Seoshi (force-field) - D - MP 1 - +3 - Magic - 0 Saisu (weak blast of energy) - A D - MP 1 - +1 - Magic - 1 Ma Seshield (giant shield) - D - MP 3 - +5 - Magic - 0
Fire - Radom (fire blast) - A D - MP 3 - +2 - Magic - 2 Emron (refer to shape-shifting)
Plant - Juron (wrap something in vines and squeeze) - A - MP 1 - +2 - 2 Raja Jurago (gigantic plant that shoots seeds) - A D - MP 3 - +2 - 3 Barjuron (summon tree warrior minions) - MP 2 (per minion) - Minion stats Hp: 5 (instant death from fire) Strength: 2 MP: 3 Attack - A - MP 1 - +1 - Physical - 1 Juruk (summons trees to protect) - D - MP 3 - +3 - Magic - 0 Zebru (control over anyhting flowers are attached to {can create giant mech body}) - A - MP 5 (to create flowers) - Special - Magic
Machine - Biraitsu (super fast beam) - A D - MP 1 - +1 - Magic - 1 Rei Buruk (cloning/de-cloning of self) - A - MP 3 - Special Zeberusen (shoot clusters from chest) - A - MP 4 - +3 - Magic/Physical - 3
Metal Creator - Garon (shoots iron chains from palms) - A - MP 1 - +2 - Magic - 2 Ganzu Garon (shoots iron balls) - A D - MP 2 - +2 - Magic - 3 Ei Garon (iron ball on a chain) - A - MP 3 - +4 - Magic - 3 Gigano Garanzu (giant metal wheel shot from palm) - A - MP 5 - +5 - Magic - 5
Singing - Mikeru (singing turns into energy ball) - A D - MP 2 - +1 - Magic - 3 Doremikeru (singing turns into a giant energy wave) - A - MP 5 - +3 - Magic - 6
Spells with more MP are harder to use, and take longer for a mamodo to learn