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 thread  Author  Topic: 1st set Spells  (Read 93 times)
Hunter
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Posts: 17
xx 1st set Spells
« Thread started on: Jul 17th, 2005, 04:56am »

Key:
type -
abilities of type (what it does) - A (if it can be used for attack) D (if its used for defense) - MP cost - Power Bonus - Magic/Physical (in the case of both, half of each stat is used {rounded up} - Damage

Thunder -
Zaker (basic thunder blast) - A D - MP 2 - +2 - Magic - 2
Rashield (thunder shield that rebounds attacks) D MP - 2 +3 Magic/Physical - 1
Jikerdor (magnetic thunder bomb) - A - MP 3 - +3 - Magic - 3
Bao Zakeruga (thunder finisher) - A D - MP 5 - +4 - Magic - 4 (only on attacks)

Gravity -
Reis (gravonic disturbance) - A D - MP 1 - +2 - Magic - 1
Gravirei (downward gravonic push) - A - MP 2 - +3 - Magic - 2
Giganoreis (giant gravonis disturbance) - A D - MP 2 - +4 - Magic - 2
Ion Gravirei (very powerful downward pull) - A - MP 4 - +6 - Magic - 4

Ice -
Gikor (shoots icicles from mouth) - A D - MP 2 - +1 - Magic - 2
Freezudo (encase something in ice) - A - MP 3 - +3 - Magic - 3

Normal -
Doruk (type of tackle) - A D - MP 1 - +1 - Physical - 2
Dorsen (shoot spikes from back) - A D - MP 2 - +1- Physical - 5
Zeruk (attack with claws) - A D - MP 1 - +2 - Physical - 2
Zerusen (rocket fists) - A D - MP 3 - +4 - Magic/Physical - 4 (+2 in an attack)

Wind -
Wigar (small tornado) - A D - MP 1 - +1 - Magic - 1
Yuruk (speed increasing) - A - MP 3 - Physical - Next spell undodgeable
Jikir (wild winds) - A D - MP 2 - +3 - Magic - 1
Jikirga (vortex of winds from palms) - A - MP 5 - +3 - Magic - 4

Shape-Shifting -
Poruk (shift into something) - MP 1 - Magic - Shift into something
Koporuk (shrink) - D - MP 1 - +4 - Magic
Amuruk (makes arm huge to punch with) - A (half defense)D - MP 1 - +2 - Physical - 2
Amy Shizaruk (turn arms into giant pair of scissors) - A - MP 1 - +1 - Physcal - 3
Amursen (turn elbows inot spike shooting machines) - A D - MP 2 - +2 - Magic/Physical - 3
Emron (partially fire)(turn arm into giant burning fish to punch with) - A (half defense)D - MP 3 - +2 - Magic/Physical - 4

Defensive -
Seoshi (force-field) - D - MP 1 - +3 - Magic - 0
Saisu (weak blast of energy) - A D - MP 1 - +1 - Magic - 1
Ma Seshield (giant shield) - D - MP 3 - +5 - Magic - 0

Fire -
Radom (fire blast) - A D - MP 3 - +2 - Magic - 2
Emron (refer to shape-shifting)

Plant -
Juron (wrap something in vines and squeeze) - A - MP 1 - +2 - 2
Raja Jurago (gigantic plant that shoots seeds) - A D - MP 3 - +2 - 3
Barjuron (summon tree warrior minions) - MP 2 (per minion) - Minion stats
Hp: 5 (instant death from fire) Strength: 2 MP: 3 Attack - A - MP 1 - +1 - Physical - 1
Juruk (summons trees to protect) - D - MP 3 - +3 - Magic - 0
Zebru (control over anyhting flowers are attached to {can create giant mech body}) - A - MP 5 (to create flowers) - Special - Magic

Machine -
Biraitsu (super fast beam) - A D - MP 1 - +1 - Magic - 1
Rei Buruk (cloning/de-cloning of self) - A - MP 3 - Special
Zeberusen (shoot clusters from chest) - A - MP 4 - +3 - Magic/Physical - 3

Metal Creator -
Garon (shoots iron chains from palms) - A - MP 1 - +2 - Magic - 2
Ganzu Garon (shoots iron balls) - A D - MP 2 - +2 - Magic - 3
Ei Garon (iron ball on a chain) - A - MP 3 - +4 - Magic - 3
Gigano Garanzu (giant metal wheel shot from palm) - A - MP 5 - +5 - Magic - 5

Singing -
Mikeru (singing turns into energy ball) - A D - MP 2 - +1 - Magic - 3
Doremikeru (singing turns into a giant energy wave) - A - MP 5 - +3 - Magic - 6


Spells with more MP are harder to use, and take longer for a mamodo to learn
« Last Edit: Jul 18th, 2005, 04:41am by Hunter » User IP Logged

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